Comment by sokoloff

5 years ago

Indeed: that's where I learned it, having written both H/VBLANK ISRs on the beloved 8-bit Atari I grew up with. HBlank ISRs were needed to get more than 4 + 1 player-missile (sprites) to work.

I don't know if the game runs on emulators, but I know it runs correctly on a mid-generation PS3 and I'd expect that VBlank interrupt handling would be implemented by an emulator, so I'd expect it should work.

PS: Massive, massive respect for you and the rest of the Crash team. When that game came out, we couldn't comprehend how you were able to pull off that game on the same hardware we were using. Much respect (and thanks for the great gaming memories)!