Comment by badsectoracula

5 years ago

Indeed, last year i made a 3D platform/adventure game for an MS-DOS game jam[0] and noticed that some people added it to their "PS1-styled" game lists even though it had nothing to do with PS1 :-P (nor i ever had a PS1 myself - i did buy a PS2 though a few years ago but only played a single game on it - i want to figure out a way to modchip or something so i can do some homebrew, though i dont want to mess with the hardware side of things and i hope it'll be eventually supported by FreeDVDBoot instead).

However i think the combination of lack of z-buffer, affine texturing and RGB color output with dithering was kinda unique - or at least very rarely seen elsewhere. You could see several z-buffer-less and affine-only texture mapped games on software rendered PC games, but pretty much all of them were using 8bit palettized modes. Some also used dithering (e.g. Ultima Underworld) though it was very rare.

By the time there were a few games that used RGB colors and software rendering (e.g. Unreal, Heretic 2), PCs were also powerful enough to do perspective correct texturing.

[0] https://bad-sector.itch.io/post-apocalyptic-petra