Comment by advisedwang

4 years ago

What else is a mobile game dev supposed to do? Ask customers to sideload? Tell people to use f-droid? If they do that they're restricting themselves to a tiny fraction of the possible audience and thereby removing any chance they have of being profitable.

> What else is a mobile game dev supposed to do?

Start a startup to make a mobile app store that out-competes Google. Somebody is going to have to do it sooner or later. Young devs with nothing to lose are the best people to try.

  • Epic tried to get people to sideload Fortnite, and it was not successful. Epic is a billion dollar company. The right content is not the problem here.

  • > Start a startup [...] that out-competes Google

    You know, I don't think that "just be better than the trillion dollar incumbent" is a reasonable starting point for any healthy market.

    • > I don't think that "just be better than the trillion dollar incumbent" is a reasonable starting point for any healthy market.

      I'm not proposing this solution because I think it's easy. I'm proposing it because I think it's the only one that has any chance of actually fixing the problem long term. Government fiat won't fix it; it will make it worse, the same way government fiat in general makes problems worse, not better.

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  • Is this a risk that you're willing to take? A handful of kids can (and frequently do) make awesome indy games. But how do you expect them to scale out a competitive software distribution platform, and who's going to pay for the marketing necessary to drive adoption among both developers and users?

    • > how do you expect them to scale

      How quickly does it have to scale? Google itself was a niche product for quite some time before it had to scale.

      I'm not proposing that someone try to displace Google all at once. Google took a long time to get to the position it's in now. It will take a long time for it to be displaced, if it is. But you have to start somewhere.

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