Comment by redis_mlc
4 years ago
I followed MSFS performance pretty closely since before FS5.
What's happening is this:
- the FS developers are using the fastest possible machines, beyond what non-overclockers can get
- the developers refused to prioritize the tile stuttering problem evident in all versions. Ignoring that for over 30 years is just plain wilful unless ...
- I'm pretty sure the DoD funded FS (hence the non-consumer license for Pr3pared), and I think there was a requirement for performance as a "consumer game" to not be too perfect, hence the tile stuttering.
This is even more likely since Jane's had full-page ads for military sims using the FS engine back in the day. IOW, FS was too killer for its own good.
(I actually did my Instrument rating practical preparation on FS5, and passed in the first attempt at a Class B airport. I don't think DoD liked where the public FS game was headed, especially FS 2000.)
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