Comment by db48x

4 years ago

I disagree. All this means is just putting the glyph cache on the GPU. DirectWrite (or any other font rendering API you care to use) already implements a glyph cache, and it already deals with filling in that cache gradually whenever you use glyphs not already present in the cache. And it already knows about Cleartype, or whatever form of antialiasing you prefer. There’s no research here.

Oh, well sure if it’s just a caching problem then it can’t be difficult.

Only hard part left would be naming it.