Comment by piebro
3 years ago
Yeah, using saves would be pretty cool, I looked into that, but it's much harder getting all the information from the serialized save files, and I'm not sure if there is a way at all without using the original Factorio source code.
Interesting, I hadn't looked into that. Probably not too hard to script blueprint take and export ingame.
That's a great idea, I think that's the best option. I haven't looked into the Factorio modding API, but I think it should be possible with mod.