Comment by nawgz
4 years ago
> Fast forward to today and we are in this clusterfuck, where everyone keeps reinventing the wheel and complexities just keep growing
Yes, it is quite funny to see how no toolkit exists to simply produce Web UIs in a meaningful way.
However, the complexity has grown largely from externalities that didn't exist during the time of effortless interface builders, which is screen sizes and aspect ratios and pixel densities of all sorts. To handle this, you need to have some lower level primitives, and of course any time you have to go to a lower level you surface more complexity.
Final point - as a person who develops web UIs professionally for 7 years now, I think that the "reinventing the wheel" has been actually quite beneficial to tame this complexity. Previously, untyped JS had to be bent into surfacing type-style error messages, and good luck with boundary crossing data. Now, TypeScript lets you describe every key in your application and have incredible confidence that a fully-typed piece of UI or logic (which of course must avoid `any`) will deliver exactly what you intended. GraphQL & codegen has given us the ability to type our boundary crossing data straight from our DB or resolvers without any runtime reflection. Runtime reflection tools like io-ts also bridge that gap admirably to program defensively in the situations it's needed. It's obviously been accompanied by a lot of churn, but with strictly typed component libraries, a bit of reusable layout logic, and Hasura, I can make sexy fully-themable UIs strictly typed all the way to and from the data source without significant effort. The complexity in my new paradigm is entirely in application-level tricks like UIs visually informing users of all the async actions, animations / transitions, avoiding dynamic content causing bad layout blips, and ensuring user input is never lost. I think this kind of thing wouldn't have been easy in any oldschool toolkit because it inherently requires some wiring that isn't easy to surface
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