Comment by stonith

3 years ago

> Regardless of how good you are at MTG, and even how good your deck is, you're going to lose a lot of games due to mana flood / mana screw / etc.

What makes this different from blind build order choices in Starcraft? The greed > safe > rush > greed interactions often set one player ahead pretty arbitrarily in the very early game.

It's more like if mineral placement was randomized at the start of a game, with players having uneven access.

What you are describing with the build order exists also. Many Magic decks have a single game plan ("rush", etc) and can only minimally adapt between games in a match (by swapping cards with a 15-card sideboard). The degree to how uneven a matchup is can vary a lot, and some decks are hybridized so it doesn't just devolve in to rock/paper/scissors