Comment by apocolyps6

3 years ago

It's more like if mineral placement was randomized at the start of a game, with players having uneven access.

What you are describing with the build order exists also. Many Magic decks have a single game plan ("rush", etc) and can only minimally adapt between games in a match (by swapping cards with a 15-card sideboard). The degree to how uneven a matchup is can vary a lot, and some decks are hybridized so it doesn't just devolve in to rock/paper/scissors