Comment by kragen

4 years ago

Right, and that's what the glslCanvas project I linked above is, though in this case it's negative overhead if you're just counting the lines of code you have to maintain :)

Ah gotcha. Yeah I was alluding to ThreeJS, a very powerful and standard framework for webgl

  • Yeah, ThreeJS is awesome! glslCanvas is just for drawing with shaders, not for general 3-D.