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Comment by kragen

4 years ago

Right, and that's what the glslCanvas project I linked above is, though in this case it's negative overhead if you're just counting the lines of code you have to maintain :)

2 comments

kragen

Reply

woojoo666  4 years ago

Ah gotcha. Yeah I was alluding to ThreeJS, a very powerful and standard framework for webgl

  • kragen  4 years ago

    Yeah, ThreeJS is awesome! glslCanvas is just for drawing with shaders, not for general 3-D.

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