Comment by epups

3 years ago

And this is the model that's being criticised as archaic and stupid here.

It's really not. Just making a guess is what he's talking about. You still need to right price a full paid game and I'm sure Unity would be happy to help you figure that out.

  • What does a game engine have to do with pricing? He is clearly talking about how Unity will soon let you introduce in-game ads/payments.

    • You can already introduce in-game ads and payments with or without Unity's help. I understood the article as describing some sort of auto-detection feature that suggests where money-making hooks can be introduced - sort of how Youtube supposedly suggests to content-makers where would be a good spot to insert an ad break in the video.