Comment by phkahler

3 years ago

“I’ve seen great games fail because they tuned their compulsion loop to two minutes when it should have been an hour. Sometimes, you wouldn’t even notice the product difference between a massive success and tremendous fail, but for this tuning and what it does to the attrition rate. There isn’t a developer on the planet that wouldn’t want that knowledge.”

Cool. I had to look that up and found Wikipedia informative: https://en.wikipedia.org/wiki/Compulsion_loop

Thanks for the tip!