Comment by zero_

3 years ago

Godot seems to gain popularity. Maybe it has a chance to become the choice for indies.

I've been using Unity happily for 7+ years at this point, willfully ignoring all other engines because Unity is easy to use and has native C# support.

This merger has spurred me to try other engines. I keep hearing good things about Godot. That'll likely be the first one I try.

I've used Godot back when I was developing VR games. I've started out with Unity, and then switched to Godot, and never looked back. Godot makes developing games so much easier and more fun, and it's open source.

What's the current portability proposition of Godot? Unity and UE4 allow indies to cross-platform relatively easily.

  • Except that developers do not take advantage of that, and here I am reversing UE Blueprint bytecode to make games working on Wine.

  • ori runs on unity? Why don't we have a linux native build?

    • The vast majority of Unity/Unreal games don't have native Linux builds despite the engines ostensibly having native Linux support. Developers don't see it as worth the QA/support hassle, especially now that they can do nothing and still get Linux customers thanks to Proton.

      Valve are even pushing developers towards Proton by default because they'd rather have a well maintained Windows build running in a well maintained API wrapper, than a half-baked native Linux port that never gets updated, which is often what ended up happening during their earlier Linux-native push. I believe some games that did get Linux ports are now flagged by Steam to ignore that version and run the Windows version in Proton by default, because it provides a better experience than the port.

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at the microsoft game hackathon thing in 2019 at their HQ in NYC, godot was pretty common choice. I think i saw it more than unreal actually (anecdotally, I don't know the actual aggregate). seems to be gaining popularity.

  • It's very easy to get into, and very light weight so I'm not surprised. I'm not sure how well it'd scale into a large team or for a commercial project, but it's gaining heaps of steam.