Comment by sosodev

3 years ago

Why aren't shorter games worth the money? I really dislike the way modern games inflate their length because it's usually tons of padding.

When a game dev says "vast area and lots of things to do", I hear "lots of walking across empty lands with sporadic fetch quests".

  • I have no idea why so many games involve walking. I'd have thought it gotten old by now.

    • TBF if the world is extremely scenic and not a micro-transaction cash grab the walking part could switch from bad to cool for me.

I wouldn't call a 7 hour game short, I'd define that closer to 2 hours. The reason it's bad is that they usually fail to fully explore whatever idea the game is built around or they never really had an idea good enough to carry an entire game.