Comment by _gabe_

3 years ago

> Stardew Valley sold over 400,000 copies across Steam and GOG.com in two weeks,[13][72][73] and more than a million within two months.

Stardew Valley sold at $14.99. At 1 million copies in two months that's around 15 million gross, which works out to a 3.75 million payout for each of those 4 years of Ramen living. I would happily live off Ramen for a payout like that, and I think this is usually what people are talking about when they say this game is a counterpoint.

No, this doesn't mean you don't pay developers if you're a giant company. But it does mean that you don't need to put in MTX or AAA quality to have a successful game. 3.75 million a year could support 37 developers at 100k a year. Which means you could lead a small team to mild success instead of busting out 100s of developers for a 100 million budget game.

[0]: https://en.m.wikipedia.org/wiki/Stardew_Valley#:~:text=Senso....