Comment by davesque

3 years ago

The link title doesn't match to the article title so I suspected the comment wouldn't look as audacious in context. But actually it doesn't look much better. Here's the relevant snippet:

    Interviewer: Implementing monetisation earlier in the process and conversation is certainly an angle that has seen pushback from some developers.

    Riccitiello: Ferrari and some of the other high-end car manufacturers still use clay and carving knives. It’s a very small portion of the gaming industry that works that way, and some of these people are my favourite people in the world to fight with – they’re the most beautiful and pure, brilliant people. They’re also some of the biggest fucking idiots.

    I’ve been in the gaming industry longer than most anybody – getting to the grey hair and all that. It used to be the case that developers would throw their game over the wall to the publicist and sales force with literally no interaction beforehand. That model is baked into the philosophy of a lot of artforms and medium, and it’s one I am deeply respectful of; I know their dedication and care.

Sure, he's not technically saying the fucking idiots and the anti-mtx devs overlap completely. But it would be hard for someone to convince me that he wasn't implying that. Also, it's a crafty bit of voodoo he does when he describes the previous era of well planned, well tested games that stood on their own once handed over to the publisher as having been thrown "over the wall." Makes it sound awfully bad when in reality it often meant the product was just better.

Ah well, he's financially incentivized to say all this crap so what can you do?

The paragraph after the f'ing sentence feels like clean-up to me, and IMO deserves a proper apology.