Comment by porknubbins

3 years ago

You just blew my mind a little bit, realizing MTG gameplay was based on CS concepts, and made me fee old since interrupts is what we called them (way before I knew about processor interrupts).

To be fair, this is more that a formal system described precisely can be mapped to many computer science structures.

And I'm fairly confident these semantics exist in many card games. Unstable Unicorns has the neigh card. Uno has the rule of declaring uno. (Where you can interrupt the next play by calling uno to force the last player to draw a card. Note that this is a very specific time you can interrupt play.)