Comment by noduerme

4 years ago

Not tricky if you spend the time. I'm always speechless when people claim that lack of responsive screen adjustment was the death knell of Flash/AS3. Any language or stack is going to suck on some screens unless you test it on those screens and write code accordingly. Nothing had better performance in this than Flash, up until Google decided to stop letting Chrome fire off new window boundaries on resize until the click/drag was let up. I wrote practically a whole operating system with window managers and apps in a resizable browser window in 2008 using that tool in under 300k. And large portions of the graphical elements were done through the GUI. Do you realize how much more boring and time consuming it is to write every media size CSS subclass and have to test it compared with just drawing multiple sizes of things and changing their positions and filters?

>and write code accordingly

That is exactly the point — now you have to write code, not use a graphical editor.

  • No, but the sprite/graphic implementation was much less tedious when you could use a good GUI to set up all the small bits instead of relying on a mental map of flex/grid/css to resolve every little padding or margin.

    I often write 99% of an app now and spend days dealing with single-pixel discrepancies on screens whereas before, the layouts would likely be implemented before the code to swap between them even started being written.

    You always also had to write code.