Comment by huhtenberg
2 years ago
The website is fantastic. Font looks great and samples are an eye candy, so tried it just now.
Windows, 1920 x 1200 @ 96 dpi, Visual Studio, light-on-dark theme. I like 'em small to fit more on the screen and at 8px this font looks janky. It is blurry with uneven thickness and requires an eye strain to read. It doesn't seem to be hinted at all even though it is a TTF version.
Here's Berkley Mono on the left and Mensch on the right - https://i.imgur.com/CM27hVV.png
At 9px characters somehow retain their width but just get taller.
At 10px it starts looking better, but glyphs still look kinda feeble and aren't terribly pleasant to look at.
Just 2c. The character design is very nice still.
Mensch presumably is this font: https://robey.lag.net/2010/06/21/mensch-font.html
I’ll have to try it. I’m still using Lucida Console because most newer fonts lack hinting for smaller sizes.
Yes, that's the one. It's overall fantastic.
As far as 8px fonts go, there's also Dina, which is very similar, but with a pixelated look even though it's a TTF.
https://github.com/zshoals/Dina-Font-TTF-Remastered
I have the same issue. Things look blurry at any font size below 12pt, which affects pretty much all of my use cases since I live in the terminal, sized at 10pt. This is especially bad with the bold version of the font.
I really like the look of the font, but the hinting needs to be fixed before I'd purchase it. It's currently unusable for me.
IDK; it might as well be Windows.
I'm used to use DejaVu Sans Mono. Under X (Linux) it works beautifully and stays relatively readable down to 7pt; I usually set it to 11pt.
Under Windows 10, on the same screen with same DPI, I could not make it look reasonably in native programs like Notepad++; it stays blurry up until ridiculously large sizes. Emacs, which of course brings its own rendering to Windows, is able to render it somehow more crisply.
Conversely, Consolas looks wonderful under Windows, crisp and sharp. I could not make it render equally well under Linux.
And macOS is another land; it refuses to make fonts crisp if matching the pixel grid would change their shape even slightly. The only recourse is retina displays.
YMMV.
This is one of the reasons why I'm hoping to sometime this year upgrade my main monitor to something with high pixel density that is practical to run with integer scaling: super crisp text with any size and font. Text doesn't look terrible on my current 27" 2560x1440 monitor with a font that's designed for it, but it's a far cry from the same text on my MBP screen.
I’m waiting for a 27" 4K monitor with better-than-IPS contrast (i.e. VA or OLED) to use at 200% DPI, to replace a 1920x1200. With WQHD (2560x1440) I have the problem that 1-pixel stems are too thin for my eyes, 2-pixel stems are too big (font gets too large relative to screen size), and everything in between is blurry.
if you have not considered it before, check eizo (https://www.eizo.com/home/) out. they make truly excellent displays.
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so am i right to assume the font does not have embedded bitmap for small pixel sizes? That would be a bummer.
1920x1200? 96 DPI?! Both those fonts look like absolute garbage, and how could they not? Only, in my opinion, Berkeley Mono actually looks more passable of the two. Something about the one on the right makes it look ethereal. Like it's behind the display. But don't let that detract from the fact that looking at code at 96 dpi is absolute garbage. Perhaps you're broke, in which case I retract my stupid comment. But if not: https://tonsky.me/blog/monitors/
It’s only in the last decade that font designers stoped to care about low-dpi screens. Same for UI designers. It all started when those designers started to work on Retina screens.
It would be ok if the vast majority of screens were high dpi. But they are not. It’s not a question of being broke or not.
Affordable high-dpi screens are pretty much a recent thing. It keeps being rare (and expensive) on every laptop that isn’t a Mac.
Most companies bought hundreds of 1920*1080 screens in the last decade and they have no real incentive to throw them out of the window neither they feel the need to go 4K even when they buy new screens.
Good hi-dpi+multiscreen support on windows is no more recent than Windows 10 1703. On Linux it’s still garbage.
Millions of people are stuck working with low-dpi screens. It’s not like you have that much power over your employer to ask for a better screen without him changing the whole fleet because all your coworkers now wants one.
So I agree with you. In an ideal world, low-dpi should be something from the past. But it isn’t. And in our real world, the real shame is that designers (including font designers) stopped caring for the vast majority of people who don’t use a hi-dpi screen to work.
> It’s only in the last decade that font designers stoped to care about low-dpi screens. Same for UI designers. It all started when those designers started to work on Retina screens.
A good designer would think about how his creation will be used in the Real World IMHO.
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