Comment by delta_p_delta_x
4 years ago
My solution is to only solve problems that are embarrassingly parallel, like graphics (one pixel = one thread) or physics simulations (one object = one thread), and escape the pain of synchronisation.
4 years ago
My solution is to only solve problems that are embarrassingly parallel, like graphics (one pixel = one thread) or physics simulations (one object = one thread), and escape the pain of synchronisation.
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