Comment by vertigolimbo

3 years ago

It won't. Sadly. Can't justify spending 3K on... family calls, tiresome multiscreen development environment, finally - games? Won't happen unfortunately.

> tiresome multiscreen development environment

...that fits in your bag. This is huge for folks like me that want to travel without lugging around a large display. If the visual integrity is there, it's gonna be worth it for me.

  • Yeah, the resolution will make it or break it for me. I tried working in a valve index using Simula and couldn't really get into it. Despite technically having much more screen space and screens, it felt like I was much more constrained.

    • Si senior. Same experience with quest 2. It has to be perfectly executed. In the Apple demo the guy was hitting virtual keyboard? If vr misses two keys, I am done with it and back to gaming only.

    • I'm interested to know what sort of resolution you'd get looking at a "screen". You get over 4k per eye, but that means 4k-ish for your field of vision.

  • exactly I don't know how many like 4k monitor is just sat in front of you and that physical device is only I don't know smaller than a 10 inch iPad so that's it's incredible

The scope for games on this is pretty narrow without the dual independently tracked controllers you get with the Quest/PSVR/etc.

They'd have to work with hand tracking (low accuracy, no buttons or sticks, no haptics) or a conventional console controller (limited immersion).

Nearly all existing VR games are built around dual controllers and would need significant reworking/compromises to be playable on the Vision Pro.

  • No clue, but I'd assume this is like any other pro Apple device that will have a bluetooth or some external device SDK and 3rd parties will make controllers for games.

    • 6dof tracked controllers usually need to be tightly integrated with the headset.

      Even if they are self tracking (like the Quest Pro controllers and therefore expensive) there's still a bunch of things that need to work smoothly together.

      It's not just like making a Bluetooth gamepad.

      And one thing we know about expensive, optional peripherals is that lack of developer support is usually it's death knell

    • Quest-style controllers are something that Apple would have to faciliate. They are tracked using a combination of motion sensors (high resolution but prone to drift) and detection by the headsets cameras (low resolution but doesn't drift) and the Vision Pros raw camera data is only visible to the operating system.

      You can connect a traditional controller of course, they showed it working with a Playstation controller in one of the clips, but that's mainly useful for playing traditional flat-screen games on a virtual big screen and not so much for games which actually explore the possibilities of VR and AR.

> It won't. Sadly. Can't justify spending 3K on... family calls, tiresome multiscreen development environment, finally - games? Won't happen unfortunately.

You missed one, porn.

  • from my...market research...vr porn super disappointing.

    • What if Apple offers an AR service that sends you a call girl and you can replace her face with whomever you want?

    • well apple could use vr + ar to enhance your experience, provided that your partner agrees to that, and that could potentially be a winner's recipe. But you know what's the limitation? You won't see p*rn on apple store, or vision os whatever it will be called.

This first version sure but if they're able to bring the costs down and maintain the relative power it's a pretty neat implementation of the idea.

  • maintain.... competition will catch up and/or will do it better for a lower cost. It took years for other companies to get close to iphone performance. But now Apple is entering an established market already where fb is throwing big bucks.

    • Maintain a relative compute power advantage yeah. Maintain doesn't imply the device will be static. I also don't expect Apple to sit at this $3500 base price for long. Honestly a little surprised they launched with it at all but makes sense if they want it to be completely stealth, they need the apps out there so it got apps for consumers to use when they get the cheaper consumer/non-Pro version out.

      Also a lot of FBs efforts seemed to be around their whole Metaverse play which is a step beyond just making a good VR/MR headset. The Quest headset seems to be doing pretty well if not the explosive world eating unicorn that companies are always reaching for.

The original iPhone was also a bit of a waste of money so that doesn't really disprove their point.

  • iPhone was an immediate iPod/phone/web browser/email replacement on day one.

    It’s day one utility was one of the best ever