Comment by wpietri

3 years ago

Thanks! The fitness use case seems to be one thing that creates long-term users. It's surprising to me that's not a bigger part of VR marketing.

Although interestingly, I suspect this is less about facehugger 3D and more about motion-sensitive controllers. For example, consider this person who has been playing Fitness Boxing on the Switch for 3 years straight: https://www.reddit.com/r/NintendoSwitch/comments/t3sk6j/a_lo...