Comment by abujazar
3 years ago
The first question that pops into my head is why you’d work on a curved monitor (of which there still doesn’t exist a high resolution model) as a software engineer. Do you find the workspace on a single curved display sufficient?
My primary concern with the Apple headset is the relatively low resolution of 23M pixels. Our eyes can perceive so much more detail, and I’m afraid the low resolution will reintroduce pixellation as is commonly seen on low end and curved displays.
To me, curved monitor makes complete sense. Edges just become too far with flat displays up close.
It's not just that the edges of the screen are too far, it's that they're at an oblique viewing angle instead of perpendicular to the eye.
If it is 23M pixels per lens, that is still more resolution than a smartphone's screen. Each lens is smaller than a smartphone's screen and the resolution is per eye. I wouldn't be surprised if this actually exceeds the eye's ability to perceive pixels.
The difference between a monitor and the lens of a headset. If you look at a 4K monitor up closely within a region of the screen of two inches in radius, you are not seeing 4K in that region. 4K of pixel applies to the whole monitor not to the eye's field of view as it does to a headset.
If you were using the headset as a monitor, you could zoom in on text and the text can effectively have infinite resolution as it scales up into view.
> if it is 23M pixels per lens, that is still more resolution than a smartphone's screen.
But you don't use your smartphone 1-2" from your eye.
> of which there still doesn’t exist a high resolution model
QHD 32" works great, it's not quite two monitors but if you are using a tiling window manager or spend all your time in editor windows it's perfectly practical.
But the pixels are visible, and text on those displays is so much less legible than on a 200+ ppi display. I simply don’t get how some developers find those monitors to be acceptable and at the same time disregard the Apple headset. Perhaps it’s just lack of vision.
Maybe you have really great eyesight, or sit a bit too close? I can't see them. I have used retina displays as well and while it's clear there is a difference, it's not a practical difference for me. Retina feels nicer but it's the same amount of UI and text on a screen.
4k in VR is very different though, it's 4k per eye not 4k in dots per inch. 4k in VR will feel like a massive downgrade if you enjoy high DPI screens, but I think it should be usable. The state of the art is 12k I think and for people who like working in VR I see 8k on the pimax as the most common recommendation for good text rendering.