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Comment by coolandsmartrr

3 years ago

The iPhone's "aha" seemed to come from making existing workflows so much easier with touch gestures (e.g. scrolling through texts and contacts). It addressed and improved upon a pain point that we all knew from using cellphones.

> Once you played enough VR, you kind of get over it.

This, very much. It's one thing to invent in a new device category, it's another to turn it into a habit. The iPhone targeted existing habits, such as checking emails and watching videos, that made it very sticky. I'm not sure if Apple Vision has a sticky application, especially with the obstacle of (1) wearing a headset (2) plugging the battery chord (3) enduring the weight.