Comment by atq2119

3 years ago

Also, having to throw out basically everything in GPU memory is largely a thing of the past in the first place.

I still have this instinctual reluctance to change screen resolution in a game's setting screen, even though 99% of the time it's an instantaneous thing these days.

Modern games typically don't change the screen resolution at all. If there is a resolution setting then it usually is just for the internal render resolution and the final pass will scale that up to the native resolution of the display. Changing the screen resolution only made sense with CRTs where the display is actually capable of different resolutions unlike LCD displays where there is only one native resolution and non-native resolution needs to be resampled (either by the display, the GPU or the game).