Comment by flohofwoe

2 years ago

You still need a separate compiler toolchain next to Rust in order to compile the C, C++ and ObjC dependencies which is a massive build system headache (especially across UNIX-oids and Windows).

In Zig that all "just works" with the standard Zig install.

Show me a C/C++ project that doesn't need a build system.

  • My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    (here's how the sokol headers are integrated into a Zig project, note that there is only a build.zig which builds everything: https://github.com/floooh/kc85.zig)

    But it's not so much about build systems, but requiring a separate compiler toolchain to build any C++ or ObjC dependencies (Rust needs this, Zig currently does not - unless that controversial proposal is implemented).

    (also even complex C++ libraries can be wrapped in a build.zig, so you don't require a separate build system like cmake for the C++ dependencies)

    • I still don't see why this is a problem. Single-header dependencies are cute but blow up compile times, and most of the world needs CMake/Meson/Autotools anyways so there's not an added cost to using it for your own projects.

      Similarly I don't really understand why you want one toolchain for a multi-language project. It's not that useful or convenient since it's going to need to be orchestrated with a buildsystem somehow.

      Like with Rust, you probably only have a build.rs file. It invokes a separate (possibly multiple) toolchains. Or with CMake. A simple project has a single CMakeLists.txt that can invoke any number of toolchains. I don't see why zig can't do that with a build.zig file, or why it matters.

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