Comment by doctorpangloss

3 years ago

> In the past ten years we have seen local multiplayer evaporate.

Split screen multiplayer evaporated for many reasons. Besides business it's also technology.

I'm not sure you'll find a single indie split screen multiplayer game that uses a modern, queued graphics pipeline (Unity HDRP or Unreal 4+). Even among big commercial games, Fortnite notably supports 2 player split screen, but Rocket League, Borderlands and Gears of War are all Unreal 3 I think.

It takes two was GOTY.

I think it’s more that split screen is almost exclusively the domain of ‘party’ games these days.

Me and my son love couch co-op games, but yeah, doing split-screen can be hard to get right, especially around text and UI elements.