Comment by samstave

2 years ago

I may be talking out my butt ; but, wouldnt it be cool - if you had a slicer that made individual layers for visible elements on base elements, where, when stacked, you can hit a button and make all the sub layers for the components from such that were visible in the final image?

Does exist?

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Yes!

What I was poorly articulating was the need for you to have that final stacked image with Z positioning, then be able to still have the visibly layered elements turned into their own layer for their own cutting (assume you have a partion of the model which is in background, and you want to chop that shape to its own element, such that you can cut/print on different colors/mediums, but have it still hit the image...

It should take the VISIBLE parts of an element in the final satack, then create layers for each of the components from each layer, then provide a template for printing out mass numers of each component in a zero waste model to allow for more

I'm not quite sure what you're getting at, but that's effectively what the current model forces you to do, to specify the elements in order that they go on top of each other. This is very bad.

I would rather have z-index so I can group elements how I want and use z-index to dictate the final display order.

  • If the z-index worked as in CSS it wouldn't actually help with that. It would have to work relative to the root SVG instead of relative to the current stacking context.