Comment by gmerc

2 years ago

> Simply, they could have not made this retroactive on existing released games. Rather just be clear that going forward, games build using the new Unity versions would have a run-time fee, similar to Unreal Engine.

No no, you don’t understand, that’s exactly what they want

It does appear to be what they want, but it is also very likely unenforcible retroactively. So it is likely that they are currently paying the steep repetitional costs of this move without making anywhere close to the additional income that they wanted from this move.

  • You are mistaking what the CEO and the VCs want with what a long term stable company would want.

    The incentives don’t work that way. The CEO gets his bonus and ability to sell shares if he pleases VCs and VCs are looking for bagholders for the company. So the CEO creates a revenue narrative to sell to institutional investors so they take an increasingly mediocre asset from the VCs at a premium.

    The pattern is all around, exactly the same as Reddit for example.

    As a game designer - there is zero built in incentives for the C level of a publicly listed company to do what’s good for the company long term. It’s much better to get rich quick and cash out.

    It’s just that the desperation is now now sky high and narratives for the next earnings call need to be generated quickly