Comment by december456

2 years ago

> There will be few people with the dedication to benefit us all > The Unity move was VERY silly considering the state of Godot and Unreal

In my opinion, opposite, Unity just pulled its oligopoly strings. It wasnt bad management or desperate business choices; they knew the state of the industry.

If they knew, why then did they need to adjust their fees after initial announcement? Looks like the management is pretty disconnected and desperate to me.