Comment by kkukshtel

1 year ago

Stuff like this a harbinger of the types of game that will start coming out of LLMs IMO - things that haven't necessarily _not_ been done before, but things where an LLM can act as a core weakly-type "kernel" that can be run to generate new output from arbitrary input. The people pointing out the prior examples are sort of missing the point, as all those require explicitly declaring the bounds of the game, whereas the bounds here are more a limitation of LLM understanding instead of direct effort to declare valid interactions.