Comment by shrimp_emoji

10 months ago

That's assuming you're keeping no metadata about your C array(s) that you're bounds-checking, which would be very slow indeed. :o You'd be traversing pointers until you hit a tombstone value or something. But would anyone do this in performance-chasing code? Cuz, otherwise, with metadata to support your bounds checks, you're doing the same thing that I assume std::vector is doing: asking your array metadata about whether something's in bounds. And that's extra cycles, which can add up depending on what you're doing!

Btw, in my experience, std::vector is fast. Insanely fast. "I don't understand how it can be so fast", "barely distinguishable from raw arrays in C" fast. Not doing bounds checking is probably part of that, though far from the whole story.