Comment by cush

2 years ago

This entire comment is wildly misinformed. Are you forgetting Apple charges like $1200 for a phone these days? They’re the most profitable company on the planet. Are you suggesting that in order to cover the extensive research and development costs of music playback (sorry did you really say this?), they need to take a 30% cut of every song played on the device?

> This entire comment is wildly misinformed.

As far as I can tell, you don't dispute a single statement in my comment.

> Are you forgetting Apple charges like $1200 for a phone these days?

This is a strawman. iPhone starts at $429 in the US, and there is no law saying companies can only monetize with up-front hardware costs. Such a law would be unprecedented in software.

> Are you suggesting that in order to cover the extensive research and development costs of music playback (sorry did you really say this?)

I didn't say that. I said mobile music playback. Streaming the world's music catalog to a mobile phone reliably with all-day battery life would be unthinkable 17 years ago, and the primary innovator making it happen was Apple, not Spotify. Core Media APIs are simply the tip of the iceberg, yet are widely recognized as best in class by a lot. Android took over a decade to catch up to iOS audio latency in 2013: https://android-developers.googleblog.com/2021/03/an-update-....

Remember when Spotify released their take on music playing hardware with Car Thing? They literally couldn't sell their first run of inventory and ended up taking a 8+ figure write down. That project probably cost Spotify more than they've paid Apple in fees in the last decade, yet the Spotify in-car experience is great because of CarPlay, an Apple technology!

> they need to take a 30% cut of every song played on the device?

I made no claims about how much Apple should be paid for this. I simply pointed out that Apple is paid nothing for it by Spotify, yet people still are upset by that.

  • > the world's music catalog to a mobile phone reliably with all-day battery life would be unthinkable 17 years ago

    The reliability of the streaming is more dependent on the internet connection and the quality of Spotify's services. Apple made bluetooth reliable, but most music enthusiasts see Apple's killing of the audio jack (because innovation?... no wait it was greed) was a huge step back for audio quality. Samsung phones have better battery life while Sony has better audio hands down.

    > the primary innovator making it happen was Apple

    Based on what metric? Apple utilized patents from Nokia, Qualcomm, Sony, etc.

    > there is no law saying companies can only monetize with up-front hardware costs.

    I didn't say there was. Your assertion that "so Apple makes no money from them while providing all the R&D they use to play audio on the device for free", is what I was responding to. Consumers are paying for that R&D. You strawmanned my strawman... Apple's most popular phone is $999.

    > Core Media APIs are simply the tip of the iceberg, yet are widely recognized as best in class by a lot

    Best in class by what measure? It's no surprise that when HackerNews attempts to explain the ins and outs of the music industry they start and end with APIs... Have you heard of Beyonce? I promise you Apple's customers don't give a shit about what APIs are used to listen to their music. They'll listen to their music on car speakers. It's completely irrelevant to customers. And the people that really do care about audio quality want cables, which again, Apple killed. The audio latency article you referenced has absolutely no bearing on music playback, it pertains to real-time communications and games with user interaction. Listening to music isn't impacted by this metric, unless you think an extra 80ms after hitting play on Spotify is worth a 30% cut of Spotify's revenue. But somehow I suspect you'll attempt to justify that.