The godot-rust project crates take a minor amount of adaptation to understand how it exposes the Godot object system in Rust but it's also pretty well developed.
Last time I tried Godot with C# in Visual studio, when I debugged I could not see the console output, and when I ran with the console output I could not debug (the breakpoints weren't hit). A Google search later and turns out it wasn't just me.
Godot C# works pretty seamlessly with VSCode and has improved dramatically over the years. It did regress a bit in Godot 4 after swapping to the newer .net "core" (in terms of platform support) but as of 4.2 I have had no issues at all.
The godot-rust project crates take a minor amount of adaptation to understand how it exposes the Godot object system in Rust but it's also pretty well developed.
Nice to hear! Really want to get into Rust at some point. This might be a nice segue into it
Last time I tried Godot with C# in Visual studio, when I debugged I could not see the console output, and when I ran with the console output I could not debug (the breakpoints weren't hit). A Google search later and turns out it wasn't just me.
Godot C# works pretty seamlessly with VSCode and has improved dramatically over the years. It did regress a bit in Godot 4 after swapping to the newer .net "core" (in terms of platform support) but as of 4.2 I have had no issues at all.
How long ago was that? I only started with the most recent version of godot and it all works as expected.
However, I am also using Rider.