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Comment by FridgeSeal

9 months ago

> The main reason is that you can't ship that Rust code on PS5 in a sensible manner.

Really - why’s that?

Sony requires that you use their tooling, which you can only get under NDA.

  • If there was significant pressure from developers Sony would allow Rust. I doubt there is any.

    • It's a catch 22 - you can't deploy Rust so no one uses Rust for anything, no one uses Rust for anything so there is no reason for Sony to work on Rust deployment.

      I think it would be a really good fit for certain parts of the engine - serialization code especially. We have massively complicated C++ code parsing network packets and all sorts of similar sketchy things, always scares me when I see it.

  • I remember a meeting of local gamedevs with sony in '95. A guy at the back piped up with "So when will the C++ compiler be ready? We've written our whole game in C++".

    Crickets. Two Sony dudes at the front look at each other like, "You tell him".

    IMHO Rust is the wrong language for game development. But so is C++ TBH.