Comment by ClimaxGravely

9 months ago

Often in the past Lua has been used and in my experience it's been quite nice. It's very easy to bind, there's some nice editors out there and the performance is decent.

There's some other game-specific scripting languages that have popped up (angelscript and wren come to mind but there's more). I've not used them in full production products though. Mostly just kicked the tires.

Now that I think about it though, it's been almost 6 years since I've worked on an engine with lua support. Mainly because in the last few years I've been working with unity or unreal.