Comment by leduyquang753

9 months ago

Last time I tried Godot with C# in Visual studio, when I debugged I could not see the console output, and when I ran with the console output I could not debug (the breakpoints weren't hit). A Google search later and turns out it wasn't just me.

Godot C# works pretty seamlessly with VSCode and has improved dramatically over the years. It did regress a bit in Godot 4 after swapping to the newer .net "core" (in terms of platform support) but as of 4.2 I have had no issues at all.

How long ago was that? I only started with the most recent version of godot and it all works as expected.

However, I am also using Rider.