Comment by crvdgc

9 months ago

The blog post reminded me of a quote from Jonathan Blow as well. I forgot the exact wording, but basically he said that Rust makes you treat every state of the project to be production ready (e.g. free of memory safety bugs), but in game development, most of the time the project needs not to be production ready, and for a good reason (rapid prototyping). You just have to fix the really bad things (crushing bugs) before shipping.