Comment by GardenLetter27
9 months ago
This is a fantastic article.
Personally, I found using Godot with some parts in Rust via gdext quite enjoyable.
You can avoid dealing with GDScript for important parts of the code and have access to OS threads if you want them, etc. - but can also prototype features in GDScript and write the UI, etc. there for fast testing, and keep a good separation of UI and graphics presentation vs. the actual game logic.
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