Comment by myaccountonhn

9 months ago

> I'd think that an ideal game dev language would be programmer time efficient, reasonably performant and designed for skilled programmers who can handle a language filled with footguns

Sounds like Common Lisp or OCaml would work well. With Ocaml I find myself being able to iterate extremely quickly because of the inferred types and extremely fast compilation times. You also have the ability to tweak the GC to your needs and the assembly is easy to read.

Lisp is well… built for interactive development