Comment by mjevans
2 years ago
It'd probably be amazing how many poorly coded games would work better if something like...
TCP_60FPSBUFFER
Would wait for ~16mS after the first packet is queued and batch the data stream up.
2 years ago
It'd probably be amazing how many poorly coded games would work better if something like...
TCP_60FPSBUFFER
Would wait for ~16mS after the first packet is queued and batch the data stream up.
Most games use UDP.
Adding delay to multiplayer games? That's worse.