Comment by pjkundert
2 years ago
This is not good.
I've spend literally days attempting to get a Python-based GUI application "signed", using every available packaging option and dozens of different approaches recommended by a multitude of different sources.
Absolute failure -- and no usable error messages indicating what might be wrong. Just basically "no, you can't upload that.".
This does not bode well...
Sounds like it's working as Apple has intended.
I think that's the biggest issue with code signing, Xcode should come with a "Sign and Notarize.app" that allows you to sign anything you point it at with a single click.
> This does not bode well...
What, in the past 10 years of MacOS development trends, suggested to you that anything was headed in the remote direction of "boding well"?
Admittedly, I've done 99% of my development to target Linux, and just happen to use a Mac for its simpler and less time-consuming day-to-day GUI management.
This is the first time I've tried to develop something to target a macOS installation -- and it was a train-wreck.