Comment by tobr

11 days ago

This could be a nice distraction, but unfortunately the interaction latency makes it feel so sluggish I can’t get into flow.

I wouldn't call it sluggish. It's just that the tiles only update on mouseup events, rather than on mousedown events. Your own finger's turtle speed is the only source of latency ;)

But I agree that applying different styling to tiles on both hover events and mousedown events would make it feel snappier.

(I've only tried this on desktop. Haven't tried it on mobile)

I get no interaction latency, perhaps because I made the tile size a little larger and there are fewer tiles. Give it a try. As someone suggested, the pieces only rotate which make it easier for finishing the puzzle.