Comment by pansa2

10 days ago

> Why did you build Konga Beat in C# and Unity and not language X and/or framework Y?

> Knowing what I know now, if I started this project today, I wouldn't use Unity.

Have you thought about what you might use instead?

C# with Avalonia

I quite like working with C#, but Unity introduces a lot of unnecessary overhead and isn't designed to build an application like this. I had to use goofy hacks to make Konga Beat behave approximately like a regular native application.