Comment by mainde

5 days ago

Yes, the article focuses on GPP, which is more on the gaming side rather than the compute side. CUDA was clearly ahead and I think AMD still hasn't quite caught up, however, call me old fashioned but I don't like arbitrarily hardware-locked proprietay software frameworks like CUDA (and the same applies for all other nvidia stuff imho in the same category: rtx, dlss, gsync, etc).

For sure the better dev team won there, but on the long run, especially once CUDA becomes the only way to do "professional real world work", I'd like the hardware company to sell the hardware and the software company to sell the software, to avoid a dominant market position that hurts consumers and the industry, which is forced to pay premiums to monopolists.

I'm a bigger fan of the approach that AMD had over the years, their software frameworks are open and hardware agnostic, which resulted in improvements for everyone and not just their customers (e.g. Vulkan which came from Mantle, games with FSR or TressFX run well on all hardware, those with DLSS or Hairworks don't) and enable competition that brings prices down.