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Comment by Animats

8 months ago

That limits Unity's scene size. See [1].

[1] https://discussions.unity.com/t/gpu-bindless-resources-suppo...

1 comment

Animats

Reply

0x457  8 months ago

Yes, it introduces limits (duh), but doesn't change the fact that there are plenty of Unity3d games that not only sold well, but also perform well.

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