Comment by Voultapher

12 days ago

GP here, did you look at the Digital Foundry video [1]? If so what about motion stability, i.e. not having flickering artifacts when looking around, something most traditional AA solutions fail terribly at.

I think the current wave of using temporal upscalers that take care of AA by design as a way to unlock free performance and or allow lazier development approaches is ill guided.

My bigger gripe with the state of the art of real-time 3D rendering is frametime inconsistency. UE5 is a particularly bad offender here. Counterpoint "Ratchet and Clank: Rift Apart" [2], it uses TAA, dynamic resolution, ray tracing and checkerboard rendering for certain passes and I find it looks stunning. No blurriness to be found here, and rock solid frametimes. If anything we are seeing the plague of developers chasing foto realism and Epic being their dealer.

[1] https://youtu.be/WG8w9Yg5B3g

[2] https://youtu.be/7xtJYpwvHjY