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Comment by lukan

11 days ago

"Screen resolutions from 320x200 to 800x600."

Still, higher resolutions were not just invented because of Turbobloat.

Important:

This was just a joke from the site, I actually took serious!

There is no 800x600 limit.

But also a convenient excuse to sell more ramm and disk space 'for the textures'.

  • Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else.

    I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?

  • A higher rendering resolution doesn't require higher resolution textures, and a higher source resolution for textures is what would require more storage and more RAM. (I think a higher rendering resolution does require more video RAM though.)

    Of course after some point a higher rendering resolution starts giving diminishing returns if the resolution for the source material isn't also increased.

  • >But also a convenient excuse to sell more ramm and disk space 'for the textures'.

    Except different companies sell different things. This is like the conspiracy that women's pants don't have pockets to sell more purses.

    • "This is like the conspiracy that women's pants don't have pockets to sell more purses."

      Oh my god, this explains everything!

      (btw. I recently learned, that the 9/11 inside job conspiracy evolved. Nowdays the standard theory is, that there were not even planes in the first place, just bombs and smoke)

      6 replies →

Is that a hard wired limit? I know nothing about game engines, so I'm a bit in the dark why it would only support up to that resolution. Is this about optimized code in terms of cpu cache aligned instruction pipelines etc?