Comment by shermantanktop

11 days ago

Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else.

I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?

To an absolute hardliner for appropriate technology, probably -- but simplicity isn't necessarily all-or-nothing, and (IMO) helping people pull off cool things with simpler tools isn't so bad.

https://en.wikipedia.org/wiki/Appropriate_technology

  • Sure, but we're not talking about how to irrigate a field here, we're talking about being limited to 600x800 resolution when playing a game.

    Some people were teenagers when that was the best you could get, so I'm guessing they see it as a "good old days" baseline that they can be principled about while indulging their nostalgia.

    • I can see that, but I think calling it just nostalgia-driven is judging a book by its cover.

      First off, I want to say you can totally have a design ethos that covers game engines as much as irrigation systems -- Lee Felsenstein explicitly cited Ivan Illich's notion of 'convivial technology' as an influence on his modems. And Illich mostly talked about bicycles.

      What I see in this project is a specific kind of appropriate technology -- 'toaster compatibility' -- mixed with conscious adoption of old methods and aesthetics to serve and signal that end. Which is cool, IMO.

      HTMX uses similar techniques in trying to 'bring back' hypermedia and reduce dependencies, although I think they're after a different kind of simplicity. And of course, their Hypermedia Systems book makes similar nods to 90s-software aesthetics: https://hypermedia.systems/

    • I remember that was the best I can get and I was thrilled for it at the time. But then I was even more thrilled when Far Cry came out. Then Crysis ... why would I go back? Now you surely can argue, that nowdays the creativity got lower in favour of just more textures, but I like to have both.

      Still, for a simple game limiting to 800x600 for performance and dev reasons - why not? But for me it means I see no use case for myself.

    • You probably missed it in another subthread, but that limit was a joke on their website, not an actual limit.

Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.

  • Off topic but I always wanted a fridge that uses cold outside air to cool in the winter.

    • That's actually kind of a "cool" idea. Likely reduce bills significantly with some kind of external HVAC connection, like your dryer, that pulls in cold air from a shaded overhang on the side away from solar input (or maybe underground).

      This paper [1] has some discussion of testing differences between 16 C, 25 C, and 31 C ambient exhaust conditions. It's actually a fairly significant difference under testing. ~(0.35, 0.70, 1.05) kWh / 24h for (16 degC, 25 degC, 31 degC). Refrigerators in experiments were kept at ~ 5 degC (approx 600 tests).

      [1] https://d1wqtxts1xzle7.cloudfront.net/82169783/j.ijrefrig.20...

    • That sounds either really difficult to make and maintain or an absolutely fridge industry destroying innovation. Given weather and stuff I fear the first. Sick idea tho. I know nothing of fridge engineering besides basics so could be way off.

  • Depending on what "colder" means, some days it'll still be too warm outside, or some days it will be freezing, or both. Neither is good for many foods or drinks you keep in your fridge.

    Of course this might still be micro-optimization from a rural Africa point of view. And a part of the reason for running the fridge is still just convention and convenience.

    • in rural plqces often they will also use alternate ways to keep things good besides keeping things cold, because its cheaper or more easily available than using a fridge. drying things, salting (pickle? not sure of the term sry) etc. so they have less usecases for a fridge than us (lazy?) ppl whi just throw a fridge at any such problem of food preservation

I would argue refrigerators provide a lot more utility for most people than high poly counts.

  • I think I’ve gained more utility from being able to look at 3 spreadsheets at once than I’ve gained from my refrigerator(not if we’re counting the refrigeration of the supply chain for food and medicine then that wins out by a landslide)

    • Most people don't need 3 monitors. Pretty much everyone needs or has a fridge except for the least fortunate in society. He said most people, so u just fall in the much, much smaller minority with a bit of a questionable claim. Like, If u had to give up one, it'd be your fridge over monitors? Utility of the monitors runs out when u have to spend time getting fresh ingredients every other day.

Fake Optimization in Modern Graphics (And How We Hope To Save It):

https://www.youtube.com/watch?v=lJu_DgCHfx4

  • Dude is pitching and wanting funding for THEIR solution from the vids I saw, not a general industry change or free fix.

    Also their AI upscaling makes it look like the guy is wearing foundation and makes it hard to take seriously lol.

    • >Dude is pitching and wanting funding for THEIR solution from the vids I saw, not a general industry change or free fix.

      Terrible